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_ca textures (dxt5 compression) don't receive shadows
Acknowledged, WishlistPublic

Description

I noticed that _ca alpha textures (dxt5 compression) with supershader will not be affected by shadows at all. When _co alpha textures (dxt1 compression with alpha) are used they receive shadows. However, the dxt1 compression only allows 1 bit alpha, which looks very poor.

This improvement would enable us to make much better looking track textures for tanks for example, similar to the way they look in WarThunder (by utilizing multiple stacked layers of alpha textures). The 1 bit alpha maps just look too poor for this to work properly.

Details

Legacy ID
992678561
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine

Event Timeline

Fennek set Category to Engine.Jan 9 2016, 11:09 PM
Fennek set Reproducibility to Always.
Fennek set Severity to None.
Fennek set Resolution to Open.
Fennek set Legacy ID to 992678561.May 8 2016, 1:27 PM