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I would like to ask for implementation of listed AFM scripting commands from TKOH game.
Acknowledged, WishlistPublic

Description

• batteryChargeRTD https://community.bistudio.com/wiki/batteryChargeRTD
• setBatteryChargeRTD https://community.bistudio.com/wiki/setBatteryChargeRTD
• setBatteryRTD https://community.bistudio.com/wiki/setBatteryRTD
• setStarterRTD https://community.bistudio.com/wiki/setStarterRTD
• setAPURTD https://community.bistudio.com/wiki/setAPURTD
• throttleRTD https://community.bistudio.com/wiki/throttleRTD
• setWantedRPMRTD https://community.bistudio.com/wiki/setWantedRPMRTD
• collectiveRTD https://community.bistudio.com/wiki/collectiveRTD
• numberOfEnginesRTD https://community.bistudio.com/wiki/numberOfEnginesRTD

The scripting commands will be welcomed for more realistic multi-engines start-up, dealing with engines malfunctions and management of in-flight engine restarts as well as electric malfunctions and battery management. If one wants prioritize this FT ticket, those commands above could be treated as the first priority of the implementation (in terms which are more important from my point of view).

• setCustomWeightRTD https://community.bistudio.com/wiki/setCustomWeightRTD
• setRotorBrakeRTD https://community.bistudio.com/wiki/setRotorBrakeRTD
• setActualCollectiveRTD https://community.bistudio.com/wiki/setActualCollectiveRTD
• setThrottleRTD https://community.bistudio.com/wiki/setThrottleRTD

The scripting commands may be needed for different purposes like malfunctions simulation and management of weight added by external scripts (ie. rescue hoist with saviors). Also, they can be helpful to create working autopilot in rotorwings. The second priority of implementation.

• enableAutoStartUpRTD https://community.bistudio.com/wiki/enableAutoStartUpRTD

The command may be helpful for casual players who do not know how to start-up the engines properly. The third priority.

Details

Legacy ID
3945513951
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Advanced Flight Model
Steps To Reproduce

N/A

Additional Information

Present damage system of rotorcrafts is unrealistic. There are no differentiation between engines, no malfunctions in one or all of them, no hydraulics leaks causing loss of power, no steering controls malfunctions, etc. Historical data from real battlefields shows more complex nature of helicopter malfunctions caused by enemy fire, environmental conditions and pilot errors. Also, the outcomes of the mishaps/crashes varied.

Currently, rotorcrafts in-game can start their engines multiple times including in-flight restarts which is also unrealistic. Having battery management available, realistic starts with external power or single in-flight restart can be achieved.

The idea behind is to have more realistic and playable rotor wings. The above commands implementation can increase of overall realism, boost realism of flying and especially engine management and malfunctions. It can also create possibility of having more realistic behavior of helicopter addons through using of custom systems made by addon makers. The battlefield realism seems to be the thing that attracts broad group of players into the game. And as long as AFM is optional, it creates an environment where the commands implementation can add immersion and realism for only those who want it. From my point of view, above commands have not to be implemented within default Arma3 helicopters including DLC (if possible) instead could be treated as a sandbox for upcoming addons made by either BIS (another heli DLC?) or modding community.

Event Timeline

NightIntruder edited Additional Information. (Show Details)
NightIntruder set Category to Advanced Flight Model.
NightIntruder set Reproducibility to N/A.
NightIntruder set Severity to None.
NightIntruder set Resolution to Open.
NightIntruder set Legacy ID to 3945513951.May 8 2016, 1:26 PM