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Explosion Sound DistanceLowPassFilter
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Description

There seems to be problem with the Class DistanceLowPassFilter in class CfgSoundGlobals. Apparently this filter its not applied on the explosions, no matter what explosions, non of them seems have the filter on them.

That causes the weird situation that I can hear the explosions crystal clear on any distance. From 500 to even 2000 meters and more they are fully clear, just quiet but not muffled. There was a filter before causing them to be some kind of low thud in the distance in earlier versions. But that seems not to work anymore.

Details

Legacy ID
1406853582
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Additional Information

Tested that with JSRS and with vanilla sounds, all the same. Would it be possible to attach the LowPassFilter to the explosions again? I`m talking about this class btw:

class CfgSoundGlobals
{
class DistanceLowPassFilter
{

		distanceStart = 5;
		distanceEnd = 800;
		frequency = 220;
		qFactor = 1;

};

Also I'd suggest to use different DistanceLowPassFilter classes for different things. Vehicles muffle way quicker, helicopters later (due to the hight) and weapons should also be differently handled than explosions maybe.

Thanks

Event Timeline

LordJarhead edited Additional Information. (Show Details)Dec 17 2015, 1:52 AM
LordJarhead set Category to Sound.
LordJarhead set Reproducibility to Always.
LordJarhead set Severity to None.
LordJarhead set Resolution to Open.
LordJarhead set Legacy ID to 1406853582.May 8 2016, 1:20 PM