Tested that with JSRS and with vanilla sounds, all the same. Would it be possible to attach the LowPassFilter to the explosions again? I`m talking about this class btw:
class CfgSoundGlobals
{
class DistanceLowPassFilter
{
distanceStart = 5;
distanceEnd = 800;
frequency = 220;
qFactor = 1;
};
Also I'd suggest to use different DistanceLowPassFilter classes for different things. Vehicles muffle way quicker, helicopters later (due to the hight) and weapons should also be differently handled than explosions maybe.
Thanks