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Wrong Z value in visiblePosition / getPosVisual
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Description

We have figured that the mentioned functions return a wrong Z value when you get the position of a remote unit. It works well if the unit is on the ground / water or in a vehicle, e.g. a chopper. However, it returns the same ground Z value if the unit is inside a building in a second floor or higher.

This only applies to remote units. It works perfect for the local player unit.

Details

Legacy ID
3920281070
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce

Compare (getPos select 2) vs. (getPosVisual select 2) on remote units, especially when its in a building

Event Timeline

Eichi edited Steps To Reproduce. (Show Details)Dec 7 2015, 1:30 PM
Eichi set Category to Scripting.
Eichi set Reproducibility to Always.
Eichi set Severity to None.
Eichi set Resolution to Open.
Eichi set Legacy ID to 3920281070.May 8 2016, 1:16 PM
Eichi edited a custom field.
Bohemia added a subscriber: Dwarden.Dec 7 2015, 1:30 PM