The module "support" in category Gameplay modes needs 2 gamelogic sides for its FSM and you can choose enabling or not 4 tasks: medevac, transport, resupply and CAS.
What ever sides you choose to sync with this module (including player side or not) and what ever tasks you enable or not (including all tasks disabled!), the presence of this module empty all the vehicles crates. Weapons crates remain unchanged.
Furthermore, all actions attempting to add items or other stuff in vehicles cargo fails in editor. (this addItemCargoGlobal ... and similar).
Description
Description
Details
Details
- Legacy ID
- 1913371604
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Gameplay
Steps To Reproduce
In editor (classic),
- place a player, say BLUFOR and some vehicles empty or not, unlocked, say Hunter;
Run preview: vehicle(s) crates are filled;
- now, place a module gameplay Modes - support, along with 2 or 3 gamelogic - sides BLUFOR OPFOR INDEP (2 at least). Sync 2 or 3 sides to the module for a good FSM integration. Never mind you sync the player's side or not!
- enable or disable all tasks options you want. You can disable all tasks as well!
Run preview: vehicle(s) crate(s) are emptied;
- write in init field of a car: this addItemCargo ["toolKit",1];
No joy
Additional Information
Suggestion:
Emptying vehicles crates is probably a good idea if:
- the side logic, identical to the vehicle config side (0,1,2..), is synced with the module. In other words, if a vehicle belong to a side which is not synced to the module, there is no reason to empty its cargo.
- if resupply task is disabled, there is no reason to empty the cargo as well.