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Alive or not? That's the question! (MP respawn revive template)
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Description

In multi-player, missions come with respawn module(s).
When a player is dead shot, (alive player) will return false, then almost immediately true if the "revive" respawn template is enabled, then could turn on false if time for assistance is elapsed or if the player activates the respawn menu before; and finally true after player respawns. Just be aware that in that case (respawn + revive enabled), the status of the player is toggling: true false true false true. Then, alive status while player is waiting for being rescued could lead to some error scripts as player is supposed to be alive but in limbo and the dead entity "player" passed to server.

Please BI, could you simplify the player's status during the respawn phase?

Details

Legacy ID
886722923
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce

Be killed in MP while displaying your status:
0 = [] spawn {while {true} do {hintSilent format ["%1 %2 %3",alive player, getpos player, owner player]; sleep 0.001}}

Additional Information

It seems event Handlers killed and Respawn could have some difficulties to cope with the changing status: http://feedback.arma3.com/view.php?id=25817

Event Timeline

PiepMGI edited Steps To Reproduce. (Show Details)Oct 20 2015, 2:02 AM
PiepMGI edited Additional Information. (Show Details)
PiepMGI set Category to Engine.
PiepMGI set Reproducibility to Always.
PiepMGI set Severity to None.
PiepMGI set Resolution to Open.
PiepMGI set Legacy ID to 886722923.May 8 2016, 12:58 PM