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Enable multiple layers in editor (same mission)
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Description

Hi BI,
Scripting missions is a challenge combining several scripts and editor. Could you imagine a multiple sheets of editing/previewing scenario while in the same mission? This could have the same effect of spawning groups, vehicles , hiding objects until triggered, without a line of script. A kind of chapters in the same mission, linked with an event (trigger or module, loops?) but easily accessible in the editor/preview mode. I don't know if this could lead to multiple mission1, mission2.sqm . The aim is to place all units in editor (at start && spawned) with a link between the sheets, keeping the benefit of less CPU/GPU resources.

Details

Legacy ID
819263793
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Feature Request

Event Timeline

PiepMGI set Category to Feature Request.Oct 6 2015, 6:00 PM
PiepMGI set Reproducibility to Have Not Tried.
PiepMGI set Severity to None.
PiepMGI set Resolution to Open.
PiepMGI set Legacy ID to 819263793.May 8 2016, 12:54 PM