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Importing a mission including Game Logic with Waypoints crashes the game
Closed, ResolvedPublic


When importing a mission that still uses the now unsupported game logic with waypoints, the game crashes to desktop. {F27089} {F27090}


Legacy ID
Eden Editor
Additional Information

mdump available on request. Can't be uploaded (too large)

Event Timeline

Varanon edited Additional Information. (Show Details)Sep 22 2015, 9:37 PM
Varanon set Category to Eden Editor.
Varanon set Reproducibility to Always.
Varanon set Severity to None.
Varanon set Resolution to Fixed.
Varanon set Legacy ID to 4025993810.May 8 2016, 12:45 PM
debug added a subscriber: debug.May 8 2016, 12:45 PM
debug added a comment.Sep 23 2015, 3:06 AM

I have tons of scenarios that use game logic waypoints to track "visual logic" style programming so i would lose all that code if i am unable to import all my old missions with this. side note/idea: create a script to mass convert to new format for all missions in personal files (with backup of course).

Hello :) could you please attach problematic mission (just SQM should be enough)?

Thank you,
i will check it out ASAP

So issue was that old SQM was slightly corrupted (trigger was sync to object that was not recreated from SQM - probably ignored logic waypoints). So i added some safety features for such cases and i'am now able to open your mission without any visible issues. With tomorow DEV update you can test it out on your own ;)

Thank you for your help with adressing this isue :)