When importing a mission that still uses the now unsupported game logic with waypoints, the game crashes to desktop. {F27089} {F27090}
Description
Description
Details
Details
- Legacy ID
- 4025993810
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Eden Editor
Additional Information
mdump available on request. Can't be uploaded (too large)
Event Timeline
Comment Actions
I have tons of scenarios that use game logic waypoints to track "visual logic" style programming so i would lose all that code if i am unable to import all my old missions with this. side note/idea: create a script to mass convert to new format for all missions in personal files (with backup of course).
Comment Actions
So issue was that old SQM was slightly corrupted (trigger was sync to object that was not recreated from SQM - probably ignored logic waypoints). So i added some safety features for such cases and i'am now able to open your mission without any visible issues. With tomorow DEV update you can test it out on your own ;)
Thank you for your help with adressing this isue :)