Page MenuHomeFeedback Tracker

Control blinding won't ignore some fully deflected axis
New, WishlistPublic

Description

I'm using some controler with some axis labeled as norm X,Y axis but accturlly fully deflected aside when natural.(eg. the brakes of saitek rudder pedal, or a Throttle quadrant)
It makes me very hard time when try to assign even a keyborad key, it will shows the axis+key I pushed( eg. "Saitek Rudder pedal -X + G")
I think the control blinding should only detect the axis that "moving thought" some angle while blinding.

Details

Legacy ID
2682217035
Severity
None
Resolution
Open
Reproducibility
Always
Category
Controls
Steps To Reproduce
  1. using a controller with X,Y axis.( not a "slider" or "throttle" axis as it labeled)

2.the X or Y or Z axis stops at a fully deflected position
3.try blinding a keyborad key in game config menu
4.you will get a aixs+ key combi

Event Timeline

CXN2615 edited Steps To Reproduce. (Show Details)Sep 10 2015, 5:42 AM
CXN2615 set Category to Controls.
CXN2615 set Reproducibility to Always.
CXN2615 set Severity to None.
CXN2615 set Resolution to Open.
CXN2615 set Legacy ID to 2682217035.May 8 2016, 12:41 PM