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Vectors instead of angles in Terrain Builder Imports
Acknowledged, WishlistPublic

Description

Right now terrain builder takes object imports in the order row format:

template;_x_pos;_y_pos;_yaw;_pitch;_roll;_scale;_z_pos_rel;

The problem with this format is, that the orientation angles (pseudo euler angles) are not defining an unique orientation, it depends on the order.

Two vector (up and dir) as orientation are much better. They are unambiguous!

A format like this

template;_x_pos;_y_pos;dirX;dirY;dirZ;upX;upY;upZ;_scale;_z_pos_rel;

could easily be added with the "Advanced options" in the object import tab in terrain builder without sacrificing backwards compatibility. It will also make the object import list conform with A3's vectorDirAndUp command!

Details

Legacy ID
3621060806
Severity
None
Resolution
Open
Reproducibility
Always
Category
Tools
Additional Information

This helps also solving this ticket: http://feedback.arma3.com/view.php?id=23519

And will improve both Silolas X-Cam and my Map Builder 3D Editor, as both can finally export pitch, bank and yaw to Terrain Builder.

This could also be a very handy addition for BI's Terrain Processor!

Event Timeline

NeoArmageddon edited Additional Information. (Show Details)Aug 30 2015, 8:22 PM
NeoArmageddon set Category to Tools.
NeoArmageddon set Reproducibility to Always.
NeoArmageddon set Severity to None.
NeoArmageddon set Resolution to Open.
NeoArmageddon set Legacy ID to 3621060806.May 8 2016, 12:36 PM