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missioneventhandler "owner"?
Acknowledged, WishlistPublic

Description

I dont know if this is really relevant, but take a look at the following situation:

I have a HC environment, and all HC´s working autonomous.
Now, if one HC disconnects for what reason ever, the server should delete all work the disconnected HC has done.

My solution at the moment (1.50) is:
onplayerdisconnected { {if (owner _x == _owner) then {deleteVehicle _x} forEach allunits}; vehiclesagents etc...

is it fast enough to catch them all? i dont wanne monitor all the stuff the HC creates and update the server frequently... thats nasty and redundant code. :(

Is it possible to program the server in that kind, that he does not automaticly takes ownership from units, which where created by specific Clients if these Clients disconnecting???

Details

Legacy ID
3087756070
Severity
None
Resolution
Open
Reproducibility
Unable To Reproduce
Category
Feature Request

Event Timeline

CHIMERACyborg set Category to Feature Request.Aug 26 2015, 8:11 PM
CHIMERACyborg set Reproducibility to Unable To Reproduce.
CHIMERACyborg set Severity to None.
CHIMERACyborg set Resolution to Open.
CHIMERACyborg set Legacy ID to 3087756070.May 8 2016, 12:34 PM