Experiencing a weird issue in the Editor. If I place additional modules, triggers or logics into a mission I'm making the 'Preview' button option disappears even though there is a player unit present in the mission. If I remove the last trigger/module/logic I just added to the mission in the Editor then the Preview option reappears.
- Legacy ID
Really difficult to reproduce reliably. I will have to do more testing. The number of total triggers/modules/logics is relatively small <100. Will do more testing and revert.
In this particular mission I have 15 chained triggers - each trigger activated by the previous one based on differing conditions using condition 'triggeractivated trigname' - is there a limit how many triggers can be chained?