Page MenuHomeFeedback Tracker

MK6 Flares are not visible
Assigned, WishlistPublic

Description

Hello

The first player is the artillery observer or an infantry troup nearly close to the target. The second one is the mortar gunner. The distance between the mortar gunner and the artillery observer or an infantry troup is for example 1400 meters. The artillery observer or the infantry troup aren't able to see any flares or illumination bullets on target. If the artillery obeserver or the infanrty troup is closer to the mortar for example 300 meters, then they are able to see the flares or illumination bullets on target.

If we do tests with a virtual artillery support (without human mortar gunner), then they can see it... {F26786}

Details

Legacy ID
1812271618
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Weapons
Additional Information

Event Timeline

Halifax007 edited Additional Information. (Show Details)Aug 10 2015, 4:24 PM
Halifax007 set Category to Visual-Weapons.
Halifax007 set Reproducibility to Always.
Halifax007 set Severity to None.
Halifax007 set Resolution to Open.
Halifax007 set Legacy ID to 1812271618.May 8 2016, 12:30 PM
Adam added a comment.Aug 11 2015, 8:57 AM

Hello, i can see the flares without any issues are you using mods by any chance?

Hello

Thanx for your fast answer.

That's the way we did tests with two human players. As you can see, in the 3. test there is the issue

Version

1.48.131645

No mods

View-Settings

All: 2022
Object: 2022
Shadow: 100

Inits

mk6gunner: this allowDamage false; setViewDistance 4000;
observer: this allowDamage false; setViewDistance 4000;
mk6: this allowDamage false; this addeventhandler ["fired", {(_this select 0) setvehicleammo 1}];
quad1: this allowDamage false;
quad2: this allowDamage false;

Coordinates x y z

Battery1: 12826 16713 87
Position1: 12849 16680 91
Position2: 13376 16984 18
Position3: 14058 16445 17
Position4: 14639 16684 18
Illumination1: 13381 16907 18
Illumination2: 14138 16476 17
Illumination3: 14659 16753 18

  1. Tests -- Distances

Battery1 to Position1 = 40 meters
Battery1 to Position2 = 613 meters
Battery1 to Illumination1 = 588 meters

Position1 to Illumination1 = 587 metres / The observer can see the flares
Position2 to Illumination1 = 77 metres / The observer can see the flares

  1. Tests -- Distances

Battery1 to Position1 = 40 meters
Battery1 to Position3 = 1261 meters
Battery1 to Illumination2 = 1333 meters
Position1 to Illumination2 = 1305 meters / The observer can see the flares
Position3 to Illumination2 = 86 meters / The observer can see the flares

  1. Tests -- Distances

Battery1 to Position1 = 40 meters
Battery1 to Position4 = 1813 meters
Battery1 to Illumination3 = 1833 meters
Position1 to Illumination3 = 1811 meters / The observer can see the flares
Position4 to Illumination3 = 72 meters / The observer can't see the flares

The same results with the this mod: http://www.zeus-community.net/important/hosted/kls_flarefix.zip