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Feature request - Make a script run after respawn without the tedious and unfriendly event handeling
Acknowledged, WishlistPublic

Description

give players a module that can be synced to a unit , that module should receive a message on death of player and re-spawn of player
it should have to init type fields
one should run upon death
one should run after respawn

Details

Legacy ID
497913018
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce

this is not a bug but a feature
starting scripters and mission makers find it really hard to make scripts run properly after re-spawn

Additional Information

I checked tutorials and even vetran scripters ideas and code
and it doesn't always work
in fact most of the time I cant get script to work properly after re-spawn

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Jul 31 2015, 2:48 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Scripting.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 497913018.May 8 2016, 12:27 PM