"Acts_HUBABriefing" animation plays a different animation in the editor compared to the animation viewer. I made an AI unit playMove an animation called "Acts_HUBABriefing", i did this by using a trigger. {F26562}
Description
Description
Details
Details
- Legacy ID
- 2662855973
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- Always
- Category
- Anims
Steps To Reproduce
make a unit, give it a name, place a trigger, add the playMove command to make it play the animation "Acts_HUBABriefing".
Event Timeline
Comment Actions
Hello, This is a correct behaviour. The reason why you are seeing different animation in-game is due to AI being active. If you disable AI the animation will play correctly. Try putting the following code into the AIs init field in editor:
{this disableai _x} foreach ["anim"]; 0 = this spawn {waitUntil {time > 0}; _this switchMove "Acts_HUBABriefing"}
Thank you for your feedback.