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"Acts_HUBABriefing" animation plays a different animation in the editor compared to the animation viewer.
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Description

"Acts_HUBABriefing" animation plays a different animation in the editor compared to the animation viewer. I made an AI unit playMove an animation called "Acts_HUBABriefing", i did this by using a trigger. {F26562}

Details

Legacy ID
2662855973
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Anims
Steps To Reproduce

make a unit, give it a name, place a trigger, add the playMove command to make it play the animation "Acts_HUBABriefing".

Event Timeline

larry1620 edited Steps To Reproduce. (Show Details)Jul 4 2015, 5:02 PM
larry1620 set Category to Anims.
larry1620 set Reproducibility to Always.
larry1620 set Severity to None.
larry1620 set Resolution to No Bug.
larry1620 set Legacy ID to 2662855973.May 8 2016, 12:19 PM
Adam added a comment.Jul 7 2015, 11:47 AM

Hello, This is a correct behaviour. The reason why you are seeing different animation in-game is due to AI being active. If you disable AI the animation will play correctly. Try putting the following code into the AIs init field in editor:

{this disableai _x} foreach ["anim"]; 0 = this spawn {waitUntil {time > 0}; _this switchMove "Acts_HUBABriefing"}

Thank you for your feedback.