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Attachto Arm sets object to origin, [0,0,0] vector
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Description

When using the attachto command, using the memory points "rightarm", "rightarmroll","leftarm", or "leftarmroll", the object will attach to the player, but not at the correct bone in the player's character. It will revert to the origin of the player.

Details

Legacy ID
4241586868
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce

-Place a player character
-Place an object named "obj1", preferably a small object
-Put ' obj1 attachto [player, [0,0,0.1], "rightarm"]; ' into the object's init
-Preview

Additional Information

This appears to happen to all memory points that involve the upper arm. This may be true with other memory points, I am not certain.

Event Timeline

Anog edited Steps To Reproduce. (Show Details)Jun 27 2015, 10:33 PM
Anog edited Additional Information. (Show Details)
Anog set Category to Scripting.
Anog set Reproducibility to Always.
Anog set Severity to None.
Anog set Resolution to Open.
Anog set Legacy ID to 4241586868.May 8 2016, 12:17 PM

This is how it always was, there is no attach to the bone.

Anog added a subscriber: Anog.May 8 2016, 12:17 PM
Anog added a comment.Jun 28 2015, 8:48 PM

Well I think there would be? There is a bone there, so why wouldn't there be?