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UserTexture Objects Always Appear In Front of Rain and Other Effects [picture]
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Description

UserTexture objects, when set with a texture, always appear in front of effects such as rain - thus, if it's raining, these excellent mission-building objects are not that usable, as they always appear in front of the effect. {F26475}

Details

Legacy ID
600328655
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Vehicles
Steps To Reproduce

Set a UserTexture object with a texture in rainy weather.

Additional Information

See screenshot

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Jun 19 2015, 9:57 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Visual-Vehicles.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 600328655.May 8 2016, 12:15 PM

Glass also causes this issue. Don't forget though, if you have effects like rain appearing in front of the object, you will have instances where this will be a problem. If you are inside a building, looking at a userTexture, which is also inside, and looking out at the rain, then it will not appear correctly. What is needed is for the object to be rendered according to its position, like other objects.

I wonder if there's anything that could be edited in the UserTexture config to resolve the issue?