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AmbientAnimCombat and AI Death Animations
Closed, ResolvedPublic

Description

On killing units which have had the AmbientAnimCombat function run on them, they always switch instantly to the default standing animation. This is particularly noticeable if the unit is prone or kneeling. If they are killed, they switch instantly to the standing animation.

Details

Legacy ID
1933394023
Severity
None
Resolution
Fixed
Reproducibility
Have Not Tried
Category
Anims
Steps To Reproduce

Create a group of AI and execute the AmbientAnimFunction. Kill the units in a kneeling or prone position and observe the issue.

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Jun 16 2015, 1:33 PM
Bohemia set Category to Anims.
Bohemia set Reproducibility to Have Not Tried.
Bohemia set Severity to None.
Bohemia set Resolution to Fixed.
Bohemia set Legacy ID to 1933394023.May 8 2016, 12:14 PM
Adam added a comment.Jul 1 2015, 8:33 AM

Fixed in dev branch

Awesome stuff! :D