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IED Models have no collision data
Assigned, WishlistPublic

Description

The following explosive models have no/incorrect collision data.

  • IED_LAND_BIG
  • IED_LAND_SMALL
  • IED_URBAN_BIG
  • IED_URBAN_SMALL

This means...
a) You cannot shoot them and trigger them, the bullets go straight through into the ground
b) They do not get set off by other explosions, so IEDs can survive anything unless they are manually detonated with 'setDamage 1'

Details

Legacy ID
3494929680
Severity
None
Resolution
Open
Reproducibility
Always
Category
Explosives
Steps To Reproduce

a)

  • Start a vanilla bohemia Zeus mission
  • Place any of the 4 IEDs from the explosive category
  • Shoot the IED with a full mag of a high caliber weapon
  • Bullets will hit the ground and no explosion will ever occur

b)

  • Start a vanilla bohemia Zeus mission
  • Place 2 of any of the 4 IEDs from the explosive category next to each other
  • Detonate of the IEDs with the 'End' key
  • The first IED will explode and second will remain unharmed

This is unexpected behaviour for players who would expect a small region to be free from IEDs after one was set off - only to walk into others that should of exploded.

Especially because all other mines/explosives can be shot or destroyed in a controlled explosion.

Additional Information

The following configs are affected...

  • IEDLandBig_Remote_Mag
  • IEDLandSmall_Remote_Mag
  • IEDUrbanBig_Remote_Mag
  • IEDUrbanSmall_Remote_Mag
  • IEDLandBig_Remote_Ammo
  • IEDLandSmall_Remote_Ammo
  • IEDUrbanBig_Remote_Ammo
  • IEDUrbanSmall_Remote_Ammo

Event Timeline

legman edited Steps To Reproduce. (Show Details)Jun 3 2015, 2:35 PM
legman edited Additional Information. (Show Details)
legman set Category to Explosives.
legman set Reproducibility to Always.
legman set Severity to None.
legman set Resolution to Open.
legman set Legacy ID to 3494929680.May 8 2016, 12:09 PM
legman edited a custom field.
Adam added a comment.Jul 16 2015, 8:30 AM

Will be fixed in tomorrows devbranch!