Splendid camera - cannot teleport player safely from ATL (above terrain (ground) level. Eg: from rooftop of a building.)
When you use Splendid Camera to teleport your player from a rooftop location to another ground location, he gets teleported to the same altitude as current altitude. Closing camera dialog results in player falling to his death.
Expected result: player altitude is reset to 0,
or preferably set to cursor object intersection point.