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Splendid camera - player falls to death after being teleported from ATL and closing camera
Closed, ResolvedPublic

Description

Splendid camera - cannot teleport player safely from ATL (above terrain (ground) level. Eg: from rooftop of a building.)

When you use Splendid Camera to teleport your player from a rooftop location to another ground location, he gets teleported to the same altitude as current altitude. Closing camera dialog results in player falling to his death.

Expected result: player altitude is reset to 0,
or preferably set to cursor object intersection point.

Details

Legacy ID
468353883
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Editor
Steps To Reproduce

Run an Altis mission in editor.
Go to Hospital building (eg: 038-130)
Go to roof top.
Press Esc (for Console)
Select Camera button (for Splendid Camera)
Use mouse to aim at ground away from current building.
Press Spacebar to teleport player.

Error: note that player is teleported at same height ATL as before.

Press Esc and select Ok button to close camera mode.
Fatal: Watch player fall to death from high height.

Additional Information

Feature idea:
If the solution chosen to fix this is to reset the altitude to 0, then it would still be nice to have a way to quickly teleport the player to a high position, like upper building levels.

Another key, like [Shift+Spacebar] could be used for this alternate behaviour.

Event Timeline

Dr_Eyeball edited Additional Information. (Show Details)
Dr_Eyeball set Category to Editor.
Dr_Eyeball set Reproducibility to Always.
Dr_Eyeball set Severity to None.
Dr_Eyeball set Resolution to Fixed.
Dr_Eyeball set Legacy ID to 468353883.May 8 2016, 12:06 PM
Adam added a comment.May 18 2015, 8:35 AM

Hello, this issue should be fixed in tomorrows devbuild. Thank you for your feedback.

Issue can be Closed. Seems to be fixed and working.