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New: "SentencePlayed" Event Handler
Acknowledged, WishlistPublic

Description

Similar to the "SoundPlayed" event handler, a new event handler "SentencePlayed" should be introduced.

SentencePlayed: Triggered when the unit is uttering a sentence (e.g. status report; directly or over radio). The number param passed to the EH code points to the sentence origin:

1: Support
2: Fuel Low
3: Ammo Low
4: Injured
5: Report Status
6: I'm under fire
7: One less
8: Is Down

...and more importantly also those inaccessible, yet very valuable sentences such as "Ready to fire!" or "Mine spotted!", which are probably hidden somewhere in the danger.fsm.

Additionally there should be the option to filter these sentences, by being able to swallow/absorb/prevent these sentences from being uttered (e.g. by returning boolean). This would complement the "enableSentences" command, which is/acts global.

Details

Legacy ID
268593658
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

ruebe set Category to Feature Request.Apr 23 2015, 4:39 PM
ruebe set Reproducibility to N/A.
ruebe set Severity to None.
ruebe set Resolution to Open.
ruebe set Legacy ID to 268593658.May 8 2016, 11:59 AM