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Virtual Garage: Vehicles of other players are not visible in multiplayer
Closed, ResolvedPublic

Description

Hi guys, if you call the virtual garage in multiplayer, the other players can not see your vehicle.

If you get in the vehicle and drive around, the other players can see you floating around in a standing or a climbing position.

You are not able to run over the other players with your vehicle, because from their point of view, there is no vehicle. Other players can't get in your vehicle and they can easily walk through your vehicle.

It seems, that the vehicles in the Virtual Garage are not globally created. The Virtual Arsenal in return works flawlessly so far.

For a reproduction you need at least a second player.

Details

Legacy ID
97477554
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Virtual Arsenal
Steps To Reproduce
  1. create a mission for the multiplayer
  2. create two playable unit slots
  3. place an object (f.e. a small container) near the units
  4. in the init line of the small container insert following code: this addaction ["Open Virtual Garage", {["Open",true] spawn BIS_fnc_garage}]
  5. save and preview the mission (invide your buddy to join the mission)
  6. now go to the container and play around with the Virtual Garage

Event Timeline

Koala edited Steps To Reproduce. (Show Details)Apr 14 2015, 11:18 AM
Koala set Category to Virtual Arsenal.
Koala set Reproducibility to Always.
Koala set Severity to None.
Koala set Resolution to No Bug.
Koala set Legacy ID to 97477554.May 8 2016, 11:56 AM
Koala edited a custom field.
Adam added a comment.Apr 14 2015, 11:29 AM

Hello,

For some reason the code you have provided is not working. Could you please double check if the code works? Thank you

Koala added a subscriber: Koala.May 8 2016, 11:56 AM
Koala added a comment.Apr 14 2015, 1:32 PM

@Adam

I found out where the problem in my posted code is. I just copied and pasted from my mission.sqm. Somehow all quotation marks will get a second pair of quotation marks in your mission.sqm after you saved you mission in the editor.

Here is the right code for the reproduction:

this addaction ["Open Virtual Garage", {["Open",true] spawn BIS_fnc_garage}]

Sorry for that.

Adam added a comment.Apr 14 2015, 3:48 PM

Thanks, the new code works great. The issue has been scheduled for a fix.

Adam added a comment.Apr 15 2015, 10:40 AM

Hello,

Virtual garage is not meant to work in multiplayer. This is not an issue. Sorry for any inconvenience this might have caused.

Hey Adam, thanks for the reply.

From my point of view, the garage isn't really necessary for a multiplayer mission, as long I can spawn all kind of vehicles with Zeus.

I liked the idea, that everyone in my mission has the ability to choose and customize their vehicles.

Out of context:

Another problem is, that all Virtual Garage vehicles seems to be indestructable, unless you drown them in the sea. Once you drowned them, they get destroyed. Once they are destroyed, you can't spawn a new vehicle. The Virtual Garage will force close.

Please close