The revive system that was introduced to players in the End Game multiplayer mode is certainly a step in the right direction and feels very polished, but it could use some work to allow for greater ease of implementation and more flexibility for mission makers. Here are some suggestions for improving the revive system in such a way that it would not only add more depth and polish to the system, but also perhaps provide a more in-depth medical system that players have been actively seeking since Arma 3's release.
I am not suggesting that 42 different types of new medical items be required to diagnose and treat casualties in ArmA 3. Instead, I am suggesting a more simplified approach that would be intended to produce a "feeling" of danger and fear of being wounded in game. The problem with some player-created content is that it is simply too complex for most ArmA 3 players as so many items must be carried or used to treat all the different types of wounds. The problem with simple revive systems (BI's new system falls into this category) is that they detract from the feeling of danger when bullets are whizzing by because you can simply be brought back to life no matter what hits you, which can discourage careful consideration of one's actions and proper planning which is an important aspect of ArmA 3. I am suggesting a compromise between the two in the form of a module that will provide options for the mission maker to disable, enable, or adjust certain aspects of the revive system.