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fatigue system is not correct
Acknowledged, WishlistPublic

Description

Before reading the rest please note that i am not an idiot running around with a 12.7, an AA launcher and a carrial pack.

Since ArmA 3 is a game in which you play a trained special forces soldier, I think the fatigue should be slowed down in the first place. SAS soldiers are trained to march like, 30 miles with full load. And yes i do know you can lower your weapon or even put it in your backpack.

Now i know how freaking warm it can get in greece, but maybe 10 percent less fatigue would improve the game play in my oppinion.

But maybe there should also be a little more contrast in the fatigue system. What I mean with that is that you would get even less fatigue at less load, and even more fatigue at higher load. This would force players to think more about how much load they take in their scenario.

Details

Legacy ID
1885951312
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Additional Information

Please note that this topic was a personal oppinion.

Event Timeline

LEEYOWN edited Additional Information. (Show Details)Apr 3 2015, 5:30 PM
LEEYOWN set Category to Feature Request.
LEEYOWN set Reproducibility to N/A.
LEEYOWN set Severity to None.
LEEYOWN set Resolution to Open.
LEEYOWN set Legacy ID to 1885951312.May 8 2016, 11:49 AM

there must have been some tweaks to fatigue done again. noticed on dev default unit with just vest and rifle gets out of breath very quickly and recovers for way too long.