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A shot into an explosive specialist's backpack won't cause his explosives to explode.
Acknowledged, WishlistPublic


...which is completely dumb! They should explode. That's realistic. That's the spirit of ARMA.


Legacy ID

Event Timeline

scft set Category to Explosives.Mar 23 2015, 2:52 PM
scft set Reproducibility to Always.
scft set Severity to None.
scft set Resolution to Open.
scft set Legacy ID to 1682527368.May 8 2016, 11:44 AM

Yeah man, those ARMA developers, they must be as dumb as a doornail. Let's correct this mistake:

Depends on the bullet used. Modern "insensitive munitions" are quite resistant to shrapnel etc. So small-to-medium calibre rounds might struggle to set off explosives packed inside something if they fragment or lose significant energy before they impact the explosive component.

Obviously, large-calibre rounds or smaller rounds fired directly at explosives would almost certainly still manage to set off even an IM charge.

The US and UK militaries have already largely replaces TNT with equivalent Insensitive Munitions such as IMX-101 (using NTO & RDX compounds) because they're much safer to transport and are unlikely to explode in the event of fire or shock.

pops added a subscriber: pops.May 8 2016, 11:44 AM
pops added a comment.Mar 23 2015, 5:19 PM

Modern explosives need a blasting cap to go off. C4 won't detonate when set on fire, submitted to heavy blows or when it's shot at (queue Mythbusters video). I'd expect all explosives to be that stable by the year 2035. The fact that mines can be detonated by gunfire is simply because they're armed and the fuse is triggered when it is disturbed. IRL not every shot would lead to a detonation, most hits would probably render the mine inert.