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Error Undefined variable in expression: _priornew
Closed, ResolvedPublic

Description

This error loops sometimes before dissapearing after sometime

Details

Legacy ID
1463337155
Severity
None
Resolution
Fixed
Reproducibility
Unable To Reproduce
Category
Error Message
Additional Information

Error in expression <_priorNew = _priors select _cause;

if (_priorNew > _priorCur) exitWith
{
_oldD>
16:52:19 Error position: <_priorNew > _priorCur) exitWith
{
_oldD>
16:52:19 Error Undefined variable in expression: _priornew
16:52:20 Error in expression <_priorNew = _priors select _cause;

Event Timeline

SaOk edited Additional Information. (Show Details)Mar 7 2015, 4:00 PM
SaOk set Category to Error Message.
SaOk set Reproducibility to Unable To Reproduce.
SaOk set Severity to None.
SaOk set Resolution to Fixed.
SaOk set Legacy ID to 1463337155.May 8 2016, 11:36 AM
SaOk edited a custom field.

saw this too, but havent seen it with latest dev. it this still happening?

SaOk added a subscriber: SaOk.May 8 2016, 11:36 AM
SaOk added a comment.Mar 8 2015, 11:44 AM

Yes, its in the latest DEV-build too.

Just got this too. :(

oukej added a comment.Mar 17 2015, 4:19 PM

Thanks for the report!

Could you please specify some conditions? (used assets - like the civilians mentioned on forums)

Thanks a lot!

Oukej, this could be related to AIs, and probably error from one of the AI handling scripts or FSM.

oukej added a comment.Mar 17 2015, 5:34 PM

Afaict it's in civilian formation FSM. Any idea about a situation when this could happen?

Getting under fire? I cannot say exactly the cause but it was happening to me when there were opfor AIs shooting at blufor and me while there was a civilian there in the middle. it was not happening all the time.

In my experience, it's related to a civilian group coming under fire.

I also noticed that it stopped after a short while, maybe 10 seconds.

SaOk added a comment.Mar 17 2015, 10:22 PM

Could be hard to find the exact cause (unless its related to that under fire), but I use only 1 man civilian groups, they walk in safe mode on village streets. Some civs are also sitting on chair with:
_unit setbehaviour "CARELESS";
_unit disableAI "AUTOTARGET";
_unit disableAI "TARGET";
_unit disableAI "MOVE";

There is civs spawned and deleted constantly depending where player goes.

Should be fixed in the next Dev Branch update. Thanks!