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Reveal enemy unit process work weird for a player out of group
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Description

objects & units need to be revealed for a comprehensive situational awareness and a better sim.
When player is alone (not belonging to a group), it seems there is no reveal possibility when targeting an enemy. You can reveal all friendly or empty vehicle you want but enemy has to be killed for that!... or enemy must fires at you.

Add just a rookie in your group and enemies can be easily revealed!

Please change reveal logic (engine and "reveal" function for scripting).

Details

Legacy ID
1454483350
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce

open editor;
place a player and an enemy group (with no ammo for instance or allowdamage false for player);
place friendly/empty units apart;
Test the mission. When scrolling, you generally open weapon menu but also the reveal about kind of unit under the cursortarget.
It works for friendly & empty units, and doesn't seem to work for enemies. In fact, you obtain this information after a large amount of bullets in your direction or if you have a whatever unit in your group.

Additional Information

This impact also cursortarget and all scripts depending on it, as could be lineintersects conditions and so on.
see feedback & video at: http://feedback.arma3.com/view.php?id=23023

Event Timeline

PiepMGI edited Steps To Reproduce. (Show Details)Jan 29 2015, 1:03 AM
PiepMGI edited Additional Information. (Show Details)
PiepMGI set Category to Gameplay.
PiepMGI set Reproducibility to Always.
PiepMGI set Severity to None.
PiepMGI set Resolution to Open.
PiepMGI set Legacy ID to 1454483350.May 7 2016, 8:10 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 8:10 PM