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1.38 Huron Rotors Show Full Damage (new bug)
Closed, ResolvedPublic

Description

1.38

Huron rotor blades show full damage despite <vehicle> setDamage 0;

{F25446}

Details

Legacy ID
596919708
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Visual-Vehicles
Steps To Reproduce
  1. Get in CH-67 Huron as pilot.
  2. Start engine.
  3. Fly next to an object, so as to fully damage the main rotors.
  4. Damage main rotors fully. They will mostly disappear (showing full damage state).
  1. type '(vehicle player) setDamage 0;' into console.

Vehicle will be fully repaired and fly-able, but rotors will still appear in full damaged state.

Additional Information

VIDEO:

0:50
https://www.youtube.com/watch?v=OaIoOD9dFJ8

Possibly related to this entry from SPOTREP 00038
http://dev.arma3.com/post/spotrep-00038

Tweaked: Huron rotors aren't visually destroyed when fully damaged by shooting. This reflects that the lift is not lost instantly, but it gradually decreases, and the helicopter falls down in an autorotation. No change in the following: when the rotors are destroyed in a collision, they stop rotating and are visually destroyed; the Huron then falls down directly. Kaboom.

Event Timeline

MDCCLXXVI edited Additional Information. (Show Details)
MDCCLXXVI set Category to Visual-Vehicles.
MDCCLXXVI set Reproducibility to Always.
MDCCLXXVI set Severity to None.
MDCCLXXVI set Resolution to Fixed.
MDCCLXXVI set Legacy ID to 596919708.May 7 2016, 8:08 PM
oukej added a comment.Jan 22 2015, 3:54 PM

Thank you for the report!

You're right, the rotors don't visually return into a working state after the heli has been repaird. We're sorry that this slipped thru.

oukej added a comment.Jan 23 2015, 3:08 PM

Should be now fixed in the dev branch. Thanks for your help!