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No Way to Force AI Vehicles to Stay On Road During Combat
Assigned, WishlistPublic

Description

There's presently no way to force AI Vehicles to stay on a road during combat. In towns and cities, this can cause lots of issues. More than once, I find a tank has wandered off a road and has had its movement blocked by a tree.

On wheeled vehicles, you can set behaviour to "CARELESS" and combatMode to "YELLOW". However, tracked vehicles will not open fire on the enemy in this fashion.

Details

Legacy ID
1418949898
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Pathfinding / Motion

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Jan 22 2015, 9:26 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to AI Pathfinding / Motion.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 1418949898.May 7 2016, 8:08 PM

Would be very helpful for simulation to have ability to force AI to use road at all cost and not enter some off-road pathfinding states, even if this could cause other issues (bumping into objects and vehicles on roads). Primarily, I would use this for civilian vehicle simulation. With the reality of A3, I cannot allow civilian vehicles with AI drivers to go off road.