Theres one fine video showing NV vs FLIR
https://www.youtube.com/watch?v=rAvnMYqj2c0
As you can see on FLIR you can saw enemy through smoge, while in the game you cant see anything just like in NV.
Description
Details
- Legacy ID
- 2075168403
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Feature Request
In editor place 2 tanks opposite to each other
Set night
Switch on Flir in both vehicles and in one of them use smoke wall cover
Event Timeline
I loaded up arma 3 and tried it out there was some errors in my issue (steam) rendering this can be solved with a little render.dll in the dll folder also use codecs in there too as it smooth's some problems out if you can find it render3d.dll will help to made a hell of difference with my copy now I have very little bugs and very little problems what am I gona do for fun
Dear vlad, it depend of smoke type. On tanks there are aerosol-smoke charges, that creating cover against thermal imaging as well. Normal smoke (like this one on smoke grenades) cannot give you cover as it doesnt contain aerosol. Aerosol is like hmm... how to say that.... mirror which reflect smoke particles and making them more intensive, same as aerosol particles. Dont know that i writed it understandable, but i hope you got the point. In this wekend, we are going to Kubinka, so i think owners of the museum can show us charges from "Tucha" and a flir scope, they got tons of it, as they removed it from all exhibits.