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Smoke on Thermal vision
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Description

Theres one fine video showing NV vs FLIR
https://www.youtube.com/watch?v=rAvnMYqj2c0
As you can see on FLIR you can saw enemy through smoge, while in the game you cant see anything just like in NV.

Details

Legacy ID
2075168403
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

In editor place 2 tanks opposite to each other
Set night
Switch on Flir in both vehicles and in one of them use smoke wall cover

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Dec 26 2014, 4:49 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Feature Request.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 2075168403.May 7 2016, 8:01 PM

I loaded up arma 3 and tried it out there was some errors in my issue (steam) rendering this can be solved with a little render.dll in the dll folder also use codecs in there too as it smooth's some problems out if you can find it render3d.dll will help to made a hell of difference with my copy now I have very little bugs and very little problems what am I gona do for fun

Bohemia added a subscriber: Bohemia.May 7 2016, 8:01 PM

What was your issue? What render.dll, where?

Dear vlad, it depend of smoke type. On tanks there are aerosol-smoke charges, that creating cover against thermal imaging as well. Normal smoke (like this one on smoke grenades) cannot give you cover as it doesnt contain aerosol. Aerosol is like hmm... how to say that.... mirror which reflect smoke particles and making them more intensive, same as aerosol particles. Dont know that i writed it understandable, but i hope you got the point. In this wekend, we are going to Kubinka, so i think owners of the museum can show us charges from "Tucha" and a flir scope, they got tons of it, as they removed it from all exhibits.