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Allow enableSimulationGlobal on objects that are damage 1
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Description

According to Pettka;

Damage 1 stops all simulation of object (after some destruction effects / ragdoll). This is necessary for keeping the game performance,

http://forums.bistudio.com/showthread.php?185301-cant-slingload-vehicles-that-are-damage-1&p=2813454&viewfull=1#post2813454

Can mission makers have the ability to use the existing enableSimulationGlobal command on vehicles that are damage 1 to enable ropeCreate to work? Currently using this command on a damage 1 vehicle is ignored.

Details

Legacy ID
3154688528
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Config

Event Timeline

Tankbuster edited Additional Information. (Show Details)
Tankbuster set Category to Config.
Tankbuster set Reproducibility to N/A.
Tankbuster set Severity to None.
Tankbuster set Resolution to Open.
Tankbuster set Legacy ID to 3154688528.May 7 2016, 7:47 PM