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Custom Marker Manipulation (Shift + LMB Marker)
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Description

Can we please have a method of getting and setting information for custom markers? Just a set of commands that identifies the marker as an object? Maybe something like this:

cMarker _unit

Use:

getPos cMarker _unit;
(cMarker _unit) setPos _position;
deleteVehicle cMarker _unit;
(cMarker _unit) createVehicle _position;
The reason for having a unit after cMarker is that each unit has its own custom marker (tested with team switch)

I'm not sure if custom marker should be defined as an object, a marker or something entirely new.

Details

Legacy ID
2564535291
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Benargee edited Steps To Reproduce. (Show Details)Nov 1 2014, 7:26 PM
Benargee edited Additional Information. (Show Details)
Benargee set Category to Feature Request.
Benargee set Reproducibility to N/A.
Benargee set Severity to None.
Benargee set Resolution to Open.
Benargee set Legacy ID to 2564535291.May 7 2016, 7:43 PM