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[DEV] Removing and adding SmokeLauncherMag with xxxMagazine(s)Turret commands make Smoke Launcher unusable
Closed, ResolvedPublic


If you remove a smoke launcher magazine with removeMagazinesTurret and add it again with addMagazineTurret the smoke launcher is not usable anymore.


Legacy ID
No Bug
Steps To Reproduce

Start the attached mission.
A few seconds after mission start the smoke launcher magazine of the tank gets removed and a second later added again with the mentioned scripting commands above.
Then get into the tank (hint message) and check the smoke launcher.

Event Timeline

Xeno edited Steps To Reproduce. (Show Details)Oct 30 2014, 11:38 PM
Xeno edited Additional Information. (Show Details)
Xeno set Category to Scripting.
Xeno set Reproducibility to Always.
Xeno set Severity to None.
Xeno set Resolution to No Bug.
Xeno set Legacy ID to 3203129586.May 7 2016, 7:43 PM

Takes about 60 sec for the launcher to become usable for me. Removing and adding weapon cuts this time to 2 sec

vehicle player removeMagazineTurret ["smokelaunchermag", [0,0]];
vehicle player removeWeaponTurret ["smokelauncher", [0,0]];
vehicle player addMagazineTurret ["smokelaunchermag", [0,0]];
vehicle player addWeaponTurret ["smokelauncher", [0,0]];

Xeno added a subscriber: Xeno.May 7 2016, 7:43 PM
Xeno added a comment.Oct 31 2014, 7:46 AM

That I know... Yet it doesn't happen for other turrets or mags, thus it is a bug.

Xeno added a comment.Oct 31 2014, 8:08 AM

Meh, haven't checked the SmokeLauncher itself...
It indeed has a magazine reload time of 60 seconds:
magazineReloadTime = 60;

So not a bug, please close.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums ( if you feel your bug was closed in error.