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BIS_fnc_removeRespawnPosition does not remove respawn created with soldier as target after soldier respawns
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Description

  1. Add a respawn for your player unit: myid = [player, position player] call bis_fnc_addrespawnposition
  1. respawn and check the list (you should see your respawn position)
  1. call myid call bis_fnc_removerespawnposition
  1. respawn and you should still see your respawn position in the menu

I attached a possible fix that I haven't tested yet. It uses a random "respawn safe id" to find the unit linked to a "respawn id" when this "respawn id" is removed.

Note: I modified bis_fnc_addrespawnposition since it is also the function that does the removal work. {F24972}

Details

Legacy ID
3051002622
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting

Event Timeline

d3nn16 edited Steps To Reproduce. (Show Details)Oct 16 2014, 2:27 PM
d3nn16 edited Additional Information. (Show Details)
d3nn16 set Category to Scripting.
d3nn16 set Reproducibility to Always.
d3nn16 set Severity to None.
d3nn16 set Resolution to Open.
d3nn16 set Legacy ID to 3051002622.May 7 2016, 7:37 PM