- Add a respawn for your player unit: myid = [player, position player] call bis_fnc_addrespawnposition
- respawn and check the list (you should see your respawn position)
- call myid call bis_fnc_removerespawnposition
- respawn and you should still see your respawn position in the menu
I attached a possible fix that I haven't tested yet. It uses a random "respawn safe id" to find the unit linked to a "respawn id" when this "respawn id" is removed.
Note: I modified bis_fnc_addrespawnposition since it is also the function that does the removal work. {F24972}