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AI units toggle vehicle lights when they're not the driver
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Description

If a unit gets into the back of a vehicle, they'll turn on the head lights, and if they get out as the last unit they'll turn it off.

They also shut it off if you tell them to eject.

This means that it's no longer possible to have AIs leave lights on in vehicles, as they turn it off when ejecting, even if they're not the driver.

They also don't toggle it based on behaviour when they're not the driver, so you can't have ambushes with vehicles with no drivers because they'll insist on having the lights on giving away your position like a christmas tree.

Details

Legacy ID
457920376
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

Start the editor and place any non-vehicle player unit and start, then paste the following into the debug console and execute it:

player setPos [14771.4,16334.6,0.00143814];player setDir 156;_vehicle = createVehicle ["B_MRAP_01_hmg_F", [14774.1,16325.6,0.00143814], [], 0, "NONE"];_vehicle setDir 0;_unit = group player createUnit ["B_Soldier_F", getPos player, [], 0, "NONE"];_unit moveInGunner _vehicle;setDate [2035,12,24,2,0];

Order the unit to disembark or eject from the gunner seat. Notice the lights turn off.

Event Timeline

MulleDK19 edited Additional Information. (Show Details)
MulleDK19 set Category to AI Issues.
MulleDK19 set Reproducibility to Always.
MulleDK19 set Severity to None.
MulleDK19 set Resolution to Open.
MulleDK19 set Legacy ID to 457920376.May 7 2016, 7:29 PM