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AI vehicles won't drive on Roads anymore
Closed, ResolvedPublic

Description

Hi, just trying to make a tank (an AAF Kuma in this instance) drive along the main road from Feres to Selakano on Altis. I've tried every behaviour mode, at varied speeds, but the tank won't stick to the road. It zig-zags, goes off course, and does a whole manner of crazy stuff. This is also now happening with cars - I placed a Strider on a long stretch of highway and made it move to a waypoint a little farther on. It decided to zig-zag its way there! {F24748}

Details

Legacy ID
3842423527
Severity
Major
Resolution
Fixed
Reproducibility
Always
Category
AI Pathfinding / Motion
Steps To Reproduce

Place a tank on the main road from Feres to Selakano. Set speed to limited and set behaviour to safe. Add a waypoint further up the road. The tank will not follow the road in a smooth,logical manner.

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Sep 6 2014, 8:05 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to AI Pathfinding / Motion.
Bohemia set Reproducibility to Always.
Bohemia set Severity to Major.
Bohemia set Resolution to Fixed.
Bohemia set Legacy ID to 3842423527.May 7 2016, 7:23 PM
Bohemia edited a custom field.
Bohemia added a subscriber: Bohemia.

I've uploaded a picture - you can still see the tank tracks - but I've added a yellow line to show the tank's path.

Ah - noticed it effects everything, cars included - guessing this might just be a devBranch, WIP thing!

I've noticed that on Dev Branch. AI pathfinding on roads has gone very strange.

I thought this was just happening to me on particular bit of road. I've got some APCs driving up a steep hill, and they keep swerving off course and rolling off the edge. I had to put down concrete barriers to stop them doing it, but then it got worse after the recent change relating to AI walking through editor-placed objects. After that, the APCs started trying to avoid the barriers and ended up going up the hill on the other side of the road.

Yes, it seems AI vehicle movement on roads is er, not right. Any idea if this is just Dev Branch tweaking?

By the way BIS, this bug totally messes up the convoy behaviour in "Moral Fiber" from the WIN episode.

As well as 'Supply Network' - actually makes the mission unplayable! (Switching to Stable, I'm sure it'll be fixed soon!)

Yeah, as Armadillo says, I'm sure it'll get a quick fix!

oukej added a comment.Sep 8 2014, 9:06 AM

Thank you for the report!

Was introduced by recent AI fixes/optimizations. We're on it!

Lol, knew you guys would be all over it! Thanks for the update!

oukej added a comment.Sep 9 2014, 5:02 PM

Should be back to "normal" :)

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.