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score is computed based on object config attribute "faction"
Acknowledged, WishlistPublic

Description

Because of the fact that score is computed based on object config attribute "faction", destroying a friendly vehicle that was captured by enemy will add a negative score instead of a positive one.

Suggestion: change the score computation mechanism to be based on the effective vehicle side (determined by the side of the unit controlling the vehicle).

A script command with global effect should also be made available to set the effective side of an empty vehicle. This can be useful in missions where the objective is to destroy an empty object like an ammobox. With the current system destroying an ammobox will add negative score to any player (because the "faction" attribute in the config for the ammobox is set to Default/Civilian).

Details

Legacy ID
2725336746
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Gameplay

Event Timeline

d3nn16 edited Steps To Reproduce. (Show Details)Aug 30 2014, 5:13 PM
d3nn16 edited Additional Information. (Show Details)
d3nn16 set Category to Gameplay.
d3nn16 set Reproducibility to N/A.
d3nn16 set Severity to None.
d3nn16 set Resolution to Open.
d3nn16 set Legacy ID to 2725336746.May 7 2016, 7:20 PM

Thank you for the report!