Currently there is no way to set the alpha value of a map marker through the mission editor.
However, it can be done via mission.sqm as follows:
class Markers
{
items=2;
class Item0
{
position[]={10,20,0}; name="Opaque_Marker"; text="This marker is opaque"; type="b_hq"; colorName="Color3_FD_F"; alpha=1;
};
class Item1
{
position[]={20,10,0}; name="Transparent_Marker"; text="This marker is transparent"; type="b_hq"; colorName="Color3_FD_F"; alpha=0;
};
};