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Set marker alpha value in editor
Closed, ResolvedPublic

Description

Currently there is no way to set the alpha value of a map marker through the mission editor.

However, it can be done via mission.sqm as follows:

class Markers
{
items=2;
class Item0
{

		position[]={10,20,0};
		name="Opaque_Marker";
		text="This marker is opaque";
		type="b_hq";
		colorName="Color3_FD_F";
		alpha=1;

};
class Item1
{

		position[]={20,10,0};
		name="Transparent_Marker";
		text="This marker is transparent";
		type="b_hq";
		colorName="Color3_FD_F";
		alpha=0;

};
};

Details

Legacy ID
1597174343
Severity
None
Resolution
Fixed
Reproducibility
N/A
Category
Feature Request
Steps To Reproduce

Paste the above class into a mission.sqm file and start the mission. Observe that one marker is transparent and the other is opaque.

Event Timeline

SilentSpike edited Additional Information. (Show Details)
SilentSpike set Category to Feature Request.
SilentSpike set Reproducibility to N/A.
SilentSpike set Severity to None.
SilentSpike set Resolution to Fixed.
SilentSpike set Legacy ID to 1597174343.May 7 2016, 7:14 PM
Bohemia added a subscriber: AD2001.Aug 17 2014, 8:24 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 7:14 PM

Read the title.

Koala added a subscriber: Koala.May 7 2016, 7:14 PM
Koala added a comment.Feb 4 2016, 1:00 AM

According to the ticket author that issue got resolved.