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Slowed-down run animation while fatigued looks unnatural
Acknowledged, WishlistPublic

Description

Having a fatigue system is great, but the corresponding slowed-down animation looks very bad in my opinion. While being fatigued, the animation looks a bit like slow-motion or running in a low gravity environment. It doesn't look natural.

Details

Legacy ID
1122138943
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Characters
Steps To Reproduce

Run around in the hills on Altis until fatigued.

Additional Information

edit: I don't mind slowing the animation down a bit, but when you're really fatigued, I think the animation is too slow.

Just to be clear, this ticket is not about that movement is too slow.

Event Timeline

joostSidy edited Additional Information. (Show Details)
joostSidy set Category to Visual-Characters.
joostSidy set Reproducibility to Always.
joostSidy set Severity to None.
joostSidy set Resolution to Open.
joostSidy set Legacy ID to 1122138943.May 7 2016, 7:02 PM
Bohemia added a subscriber: AD2001.Jul 20 2014, 3:16 AM
B00tsy added a subscriber: B00tsy.May 7 2016, 7:02 PM

I agree, it looks and feels weird. I hope there will be better implementation of this. For one, instead of slowmo a soldier could move more irradic and run slower for 10 meters to catch a deep breath and then run faster again for a short time up to a point you can't walk standing anymore and you fall on your knees and can only move crouched a little bit further.... or something! something better then this slomo walk in any case.

Yeah I love the new fatigue system but the slow run animation does look a bit floaty (if that is even a real word)

A person would use shorter steps the more fatigued he/she becomes.