Having a fatigue system is great, but the corresponding slowed-down animation looks very bad in my opinion. While being fatigued, the animation looks a bit like slow-motion or running in a low gravity environment. It doesn't look natural.
Description
Details
- Legacy ID
- 1122138943
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Visual-Characters
Run around in the hills on Altis until fatigued.
edit: I don't mind slowing the animation down a bit, but when you're really fatigued, I think the animation is too slow.
Just to be clear, this ticket is not about that movement is too slow.
Event Timeline
I agree, it looks and feels weird. I hope there will be better implementation of this. For one, instead of slowmo a soldier could move more irradic and run slower for 10 meters to catch a deep breath and then run faster again for a short time up to a point you can't walk standing anymore and you fall on your knees and can only move crouched a little bit further.... or something! something better then this slomo walk in any case.
Yeah I love the new fatigue system but the slow run animation does look a bit floaty (if that is even a real word)
A person would use shorter steps the more fatigued he/she becomes.