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Respawn Menu Conflict
Closed, ResolvedPublic


When this: respawnTemplates[] = {"MenuPosition"}; is in Description.ext and respawn positions are added with Bis_fnc_addrespawnpositon function then the following error appears:
Error in expression <uPosition_systemSelect",false]
count BIS_fnc_respawnMenuPosition_positions > >

Error position: <BIS_fnc_respawnMenuPosition_positions > >
Error Undefined variable in expression: bis_fnc_respawnmenuposition_positions

File A3\functions_f\respawn\fn_respawnMenuPosition.sqf, line 293
The error does NOT appear when the respawn positions are defined with markers e.g respawn_west, respawn_west_1..
Also, except for the error, the respawn menu seems to work fine. You can select positions, the selection shows on the respawn map and the player respawns in the correct location.


Legacy ID
Ingame UI
Additional Information

This error started happening with todays Dev update 1.23.125563

Event Timeline

KDN edited Steps To Reproduce. (Show Details)Jul 1 2014, 6:00 PM
KDN edited Additional Information. (Show Details)
KDN set Category to Ingame UI.
KDN set Reproducibility to Always.
KDN set Severity to None.
KDN set Resolution to Fixed.
KDN set Legacy ID to 79238300.May 7 2016, 6:52 PM
KDN added a subscriber: KDN.
KDN added a comment.Jul 9 2014, 6:37 PM

The issue is still present in Dev Version 1.25.125903

Cannot reproduce in 125.125903, the file was fixed some time ago already. Please verify integrity of the game cache.

KDN added a comment.Jul 10 2014, 3:57 PM

The process to verify integrity of the game cache did find one file that needed to be reinstalled. However I still get the error. Sometimes it does not happen on the first respawn but once the error shows up, it shows on every respawn even you change missions.

Just to mention again. It only happens when the respawn positions are added through the Bis_fnc_addrespawnposition OR (as I found later) by assembling a respawn dome backpack.

KDN added a comment.Jul 10 2014, 9:14 PM

Hmm, I have made a simple mission and you are right...I cannot reproduce it either. It must me something "short circuiting" within the complexity of my other scripts in the missions I am experiencing it.

It is just a little peculiar because those missions were working fine for months now. I did not change anything and the error started appearing a few updates ago.

Anyway, I wasted enough of your time. Let me work on it and If I have something useful to say I will come back.
Thank you and appreciate your patience.

KDN added a comment.Jul 12 2014, 3:27 PM

Issue Resolved. It was indeed the corrupted file that got fixed with the integrity check.
I appreciate all your help.
Please close this ticket.

Koala added a subscriber: Koala.May 7 2016, 6:52 PM

According to the author the issue seems to be resolved.