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Cannot interupt MoveTo command in FSM.
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Description

Cannot interupt the moveto command the agent.

for example when we try and interupt the moveto command the AI will still run to the first location.

Details

Legacy ID
1435399939
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Additional Information

_agent moveto (getPosATL _agent);
_agent moveto _moveToPos;

Please contact me via skype for more information
tyler.james.bridgeman

[EDIT]
this is why our AI is following the players exact path when chasing them

Event Timeline

tyl3r99 edited Steps To Reproduce. (Show Details)Jun 30 2014, 5:07 PM
tyl3r99 edited Additional Information. (Show Details)
tyl3r99 set Category to Scripting.
tyl3r99 set Reproducibility to Always.
tyl3r99 set Severity to None.
tyl3r99 set Resolution to Open.
tyl3r99 set Legacy ID to 1435399939.May 7 2016, 6:51 PM
tyl3r99 added a subscriber: tyl3r99.

really need this fix guys so all FSM agent based mods can be successful when it comes to AI chasing targets.

at the moment we are all finding that the AI go to the point where they first are commanded via moveto and we cannot interupt it so therefor the AI follow the exact path of the player.

as you can imagine this is kind of letting the mod down :(