Cannot interupt the moveto command the agent.
for example when we try and interupt the moveto command the AI will still run to the first location.
Cannot interupt the moveto command the agent.
for example when we try and interupt the moveto command the AI will still run to the first location.
_agent moveto (getPosATL _agent);
_agent moveto _moveToPos;
Please contact me via skype for more information
tyler.james.bridgeman
[EDIT]
this is why our AI is following the players exact path when chasing them
really need this fix guys so all FSM agent based mods can be successful when it comes to AI chasing targets.
at the moment we are all finding that the AI go to the point where they first are commanded via moveto and we cannot interupt it so therefor the AI follow the exact path of the player.
as you can imagine this is kind of letting the mod down :(