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setunitpos
Acknowledged, WishlistPublic

Description

please let "setunitpos" work again like it was in a2!!!!!
it is annoying and realy frustrating to build a devensive line and ai lies behind the sandbagwall until enemies are behind that wall. a watchtower make no sense when ai is lying on the floor of it instead of standing and shoot!
please, please let "setunitpos" work again like it was in a2!

greetings

Details

Legacy ID
3710499226
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

BraveSirRobin edited Additional Information. (Show Details)
BraveSirRobin set Category to Feature Request.
BraveSirRobin set Reproducibility to N/A.
BraveSirRobin set Severity to None.
BraveSirRobin set Resolution to Open.
BraveSirRobin set Legacy ID to 3710499226.May 7 2016, 6:50 PM

Please add repro steps to show your problem.

ai didn't stay in position(down, middle, up)when enemie shoot at it!
i guess everyone know that!
take a ai unit, give it a "this setunitpos"middle"" in the initline, put it behind a sandbagwall or somthing like that and let enemies attack it.

sry for my bad english

fabrizioT added a subscriber: fabrizioT.EditedJul 4 2016, 10:27 AM

Please let setUnitpos override any AI stance handling, as it used to.

At the moment setUnitpos is pretty useless, an unneeded duplicate for setUnitposWeak.

Alloc added a subscriber: Alloc.Aug 4 2016, 9:51 AM