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Shadow distance collection of problems
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Description

  1. getShadowDistance does not return the actual set shadow distance. With scripting command setShadowDistance it is possible to set it to min of 0 and with profile config to min of 50. However the lower threshold of getShadowDistance is 100. So it is impossible to check what is the actual setting for the shadow if below 100.

First mentioned: http://feedback.arma3.com/view.php?id=8372

  1. This leads to the undesired effect of casting shadow: http://feedback.arma3.com/view.php?id=19308 The shadow was set to 20, but if I was to check it it would have said 100. With 100 the effect is bearable. Suggestion, with lower settings for the shadow, the effect around player should be either removed or smoothly transitioned.
  1. setShadowDistance saves into profile: http://feedback.arma3.com/view.php?id=16929 After game restart it stays as it was set up by the last setShadowDistance command and not by user profile.

Details

Legacy ID
2458883952
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce

^^^^

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Scripting.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 2458883952.May 7 2016, 6:48 PM
Koala added a subscriber: Koala.May 7 2016, 6:48 PM
Koala added a comment.Oct 8 2015, 5:08 PM

The shadows need an overhaul in general.

totally ugly CPU intense stencil shadows #0008233,

not existing cloud shadows #0004438 (TrueSky is able to render those),

a landscape, that does not cast shadow #0022594,

a limited draw distance for shadows #0020819

not existing dynamic shadow distance like in the latest Metal Gear Solid: Phantom Pain (if you look through a scope/binocular)

If you take a look in all those tickets, you can't find any comment, that it is not possible.

I really hope, the developers would care about those issues.