Ai Gunners in the T100, m2a4 Slammer UP and mbt-52 Kuma do not aim at enemy vehicles if the Player is Commander (or maybe Driver too? not tested).Selecting an enemy vehicle as target vie "T" or "R" and switching to Cannon for the gunner does not cause the Gunner to aim at the vehicle. If there is enemy Infantry nearby he keeps aiming at them but stops firing. This is not the Case in M2a1? Slammer without HMG for Commander. Maybe the Reason is that the selected Weapon for Commander remains MG...
Description
Details
- Legacy ID
- 3935389155
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- AI Control / Commanding
obviously: get into a Tank with HMG as a Commander, assign any AI-Team member as gunner in same tank, set an enemy Vehicle in Sight as Target via "T" or "R" switch Gunners Weapons. Yell at the Gunner to do his fucking job, then switch to the Gunners seat yourself, blow up the Target, then either tell your former Gunner to stay behind the HMG where he cant become confused by a vast selection of weaponry or kick him outta the Tank and find another use for him,( scout or "Mine-Detector")optionally you could tell him to walk back to Base and take some time thinking about his Career whilst complaining yourself in a rather long monologue bout how hard it is to find good personnell nowadays and that if you want something to be done, you have to do it yourself...
guess i was bored ;)
Event Timeline
Thank you for the report!
There is an inconsistency in T/R usage because it serves two purposes - creating a meta-game visual aiming aid and also for ordering a gunner to aim at target. We'll see what can be done about it.
In the meantime I'd suggest using the command menu [2] to manually select a target (although it is not as convenient).
Should be improved - http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2721184&viewfull=1#post2721184
The gunner should always aim on a valid alive target designated by the commander.
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