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Missing/Glitchy Sound of artillery shells
Acknowledged, WishlistPublic

Description

When a mortar/artillery round is incoming, it does not produce a sound until it impacts.

When placing fire support as Zeus, the sound does occur, but it starts far too early, and ends long before the round impacts, when in reality it continues up until the impact.

Rounds fired manually from arty/mortars do not produce any sound at all.

Details

Legacy ID
537817522
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

Zeus: Place a mortar or howitzer fire support module. Listen for the whistling of the incoming round, but note that it stops far before the round impacts.

Manually fired rounds: Manually fire rounds at a position with a mortar. Move to that position (via team switch, splendid camera, etc) and wait for the rounds to hit. Note that they hit and explode without warning, there is no audible warning whatsoever.

Additional Information

Event Timeline

the_Demongod edited Additional Information. (Show Details)
the_Demongod set Category to Sound.
the_Demongod set Reproducibility to Always.
the_Demongod set Severity to None.
the_Demongod set Resolution to Open.
the_Demongod set Legacy ID to 537817522.May 7 2016, 6:45 PM
Bohemia added a subscriber: AD2001.Jun 14 2014, 8:50 PM