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Remove locking on Heat Seeking (IR) missiles
Acknowledged, WishlistPublic

Description

The way Heat Seeking missiles are portrayed in this game is extremely unlike the way such missiles behave in real life.
In ArmA, heat seekers have always been locking weapons, utilized by pressing the 'target' key to lock on to the target. The player waits until a lock tone is achieved, then fires the missile.

In real life, the pilot can only point the plane in the direction of the target. Seeking the target is entirely in the control of the missile. The pilot places the target aircraft within the HUD area that designates the boresighted missile's seeker cone. As the missile tracks the target, the buzzing tone in the cockpit increased in pitch. Once the tone indicates a clean lock, the pilot may release the missile.

Ingame, this could be simulated with a circular sight on the HUD (similar to the Bomb sight). When the target is inside the circle, the missile will begin to lock in the same manner as the Arma 2 Stinger missiles did. The square/diamond lock indicator could either be visible or invisible.

See Additional information below for video links

Details

Legacy ID
1105996365
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Config
Additional Information

Some example videos of heat seeking missiles and how they acquire their targets:
This is what it should be like: http://youtu.be/Tl0mAWYNaw8?t=39s

Or to make it easier on the developers, even just this: http://youtu.be/RWdIm5Q6t28?t=1m36s

Read the parent thread of this ticket here: http://forums.bistudio.com/showthread.php?180867-Air-to-Air-missiles-and-why-they-need-to-change

Event Timeline

the_Demongod edited Additional Information. (Show Details)
the_Demongod set Category to Config.
the_Demongod set Reproducibility to N/A.
the_Demongod set Severity to None.
the_Demongod set Resolution to Open.
the_Demongod set Legacy ID to 1105996365.May 7 2016, 6:42 PM
Bohemia added a subscriber: AD2001.Jun 3 2014, 4:21 AM
gutsnav added a subscriber: gutsnav.May 7 2016, 6:42 PM

Ah crap it's acknowledged... Oh well. The Stinger missiles in Arma 2 were way better than in Arma 3. I still don't get why awesome features like that would be removed or not brought over to Arma 3 (like armored vehicle interiors, etc.).

Acknowledged is just sweeping this under the carpet :P my least favorite part about this tracker

I know exactly what you mean, the Arma 3 stinger had a realistic way of locking, and I would like nothing more than to see that functionality put into Arma 3's heat seekers. It should be a simple matter of copy/pasting a snippet of code.