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Remove Fire and Forget Capability of Radar Guided Missiles
Acknowledged, WishlistPublic

Description

In real life, semi-active radar guided missiles often require continuous input from the launching unit in order to guide it accurately to the target.
Currently, the missile can be fired and then the lock immediately removed, etc. This encourages spamming missiles & other bad behaviors.
Instead, the lock tone should be maintained throughout the missile's flight time, requiring more focus from the firing unit.
A player should not be able to have two radar guided missiles in flight and have them both track individual targets.

It would make firing Titan MPRL and Air to Air radar guided missiles a much less thoughtless click-to-win process. In exchange for this requirement, said missiles would have a slightly higher kill probability, as well as a reduced chance of being spoofed by flares (they shouldn't be period, but that's a different issue).

Details

Legacy ID
3638918135
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Config
Additional Information

Event Timeline

the_Demongod edited Additional Information. (Show Details)
the_Demongod set Category to Config.
the_Demongod set Reproducibility to N/A.
the_Demongod set Severity to None.
the_Demongod set Resolution to Open.
the_Demongod set Legacy ID to 3638918135.May 7 2016, 6:42 PM
Bohemia added a subscriber: AD2001.Jun 3 2014, 4:03 AM