Vertices in the distance on higher geometry settings appear to be glitching out. Although on my machine it appears to be reduced when enabling -noCB to disable multicore usage.
Description
Description
Details
Details
- Legacy ID
- 830922434
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Performance
Steps To Reproduce
Noticeable mostly everywhere.
Additional Information
Potential Vertex fighting could result in over-rendering and therefore performance issues? Is it related to the models themselves or the actual rendering process?
Event Timeline
Comment Actions
Has anyone even looked into this? I believe if you increase the accuracy for the z buffer to 64bit or whatever, you might get better results/no issues.