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There appears to be either Z-buffer issue or the Vertex Buffer
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Description

Vertices in the distance on higher geometry settings appear to be glitching out. Although on my machine it appears to be reduced when enabling -noCB to disable multicore usage.

Details

Legacy ID
830922434
Severity
None
Resolution
Open
Reproducibility
Always
Category
Performance
Steps To Reproduce

Noticeable mostly everywhere.

Additional Information

Potential Vertex fighting could result in over-rendering and therefore performance issues? Is it related to the models themselves or the actual rendering process?

Event Timeline

Alpha-Tango-Mike edited Additional Information. (Show Details)
Alpha-Tango-Mike set Category to Performance.
Alpha-Tango-Mike set Reproducibility to Always.
Alpha-Tango-Mike set Severity to None.
Alpha-Tango-Mike set Resolution to Open.
Alpha-Tango-Mike set Legacy ID to 830922434.May 7 2016, 6:42 PM

Has anyone even looked into this? I believe if you increase the accuracy for the z buffer to 64bit or whatever, you might get better results/no issues.