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Error in eject animation from airplanes
Reviewed, WishlistPublic


I have noticed that if the player ejects from a fixed-winged aircraft moving along the ground the player is not given the option to deploy parachute...he/she just falls down to the ground to their death. Instead of entering the falling animation, the player is put into a standing stance - being able to aim down the sights/fire is put into the correct animation and subsequently deploys a parachute as expected.


Legacy ID
Steps To Reproduce

open editor, chose any fixed wing aircraft with player as pilot. rev the engines, start to move and then eject.

Event Timeline

casper edited Steps To Reproduce. (Show Details)May 12 2014, 8:30 PM
casper edited Additional Information. (Show Details)
casper set Category to Gameplay.
casper set Reproducibility to Always.
casper set Severity to None.
casper set Resolution to Open.
casper set Legacy ID to 554425325.May 7 2016, 6:36 PM
Bohemia added a subscriber: AD2001.May 12 2014, 8:30 PM
Peter added a subscriber: Peter.May 7 2016, 6:36 PM
Peter added a comment.May 12 2014, 8:39 PM

What we need is ejection seats...and then problem solved.

I believe this has to do with the issue involving the fact that that animation is purely tied to altitude. If you spawned a house way up in the air (above 300m I believe) and placed a unit in it, it would be stuck in the HALO animation.